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ManiaScript
2019-10-10
The script language used in ManiaPlanet gaming system
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#include <big.h>
Public Types | |
| enum | ESpawnStatus { NotSpawned, Spawning, Spawned } |
Supported declare modes : Local NetworkRead NetworkWrite A Shootmania player.
| const Vec3 CSmPlayer::AimDirection |
| const Real CSmPlayer::AimPitch |
| const Real CSmPlayer::AimYaw |
| Boolean CSmPlayer::AllowProgressiveJump |
| Boolean CSmPlayer::AllowWallJump |
| Real CSmPlayer::AmmoGain |
Values in range (0.000000-10.000000)
| Real CSmPlayer::AmmoPower |
Values in range (0.100000-10.000000)
| Integer CSmPlayer::Armor |
| Integer CSmPlayer::ArmorGain |
| Integer CSmPlayer::ArmorMax |
| Real CSmPlayer::ArmorPower |
Values in range (0.100000-10.000000)
| Integer CSmPlayer::ArmorReplenishGain |
| const Boolean CSmPlayer::AutoSwitchWeapon |
| const CSmMapLandmark CSmPlayer::CapturedLandmark |
| const Integer CSmPlayer::CurAmmo |
| const Integer CSmPlayer::CurAmmoMax |
| const Integer CSmPlayer::CurAmmoUnit |
| const Integer CSmPlayer::CurrentClan |
| const Integer CSmPlayer::CurWeapon |
| const CSmPlayerDriver CSmPlayer::Driver |
| Integer CSmPlayer::EndTime |
| Real CSmPlayer::EnergyLevel |
Values in range (0.000000-1.000000)
| Vec3 CSmPlayer::ForceColor |
| Real CSmPlayer::ForceLinearHue |
| Ident CSmPlayer::ForceModelId |
| const Real CSmPlayer::GetLinearHue |
Values in range (0.000000-1.000000)
| Boolean CSmPlayer::HasShield |
| const Integer CSmPlayer::IdleDuration |
| const Boolean CSmPlayer::IsAttractorActivable |
| const Boolean CSmPlayer::IsBot |
| const Boolean CSmPlayer::IsCapturing |
| const Boolean CSmPlayer::IsFakePlayer |
| Boolean CSmPlayer::IsHighlighted |
| const Boolean CSmPlayer::IsInAir |
| const Boolean CSmPlayer::IsInOffZone |
| const Boolean CSmPlayer::IsInVehicle |
| const Boolean CSmPlayer::IsInWater |
| const Boolean CSmPlayer::IsOnTech |
| const Boolean CSmPlayer::IsOnTechArmor |
| const Boolean CSmPlayer::IsOnTechArrow |
| const Boolean CSmPlayer::IsOnTechGround |
| const Boolean CSmPlayer::IsOnTechLaser |
| const Boolean CSmPlayer::IsOnTechNoWeapon |
| const Boolean CSmPlayer::IsOnTechNucleus |
| const Boolean CSmPlayer::IsOnTechSafeZone |
| const Boolean CSmPlayer::IsOnTechTeleport |
| const Boolean CSmPlayer::IsPowerJumpActivable |
| const Boolean CSmPlayer::IsTeleportActivable |
| const Boolean CSmPlayer::IsTouchingGround |
| const Boolean CSmPlayer::IsUnderground |
| Real CSmPlayer::JumpPower |
Values in range (0.100000-1.000000)
| const Integer CSmPlayer::NbActiveAttractors |
| const CSmObject [] CSmPlayer::Objects |
| const Vec3 CSmPlayer::Position |
| const CSmScore CSmPlayer::Score |
| const ESpawnStatus CSmPlayer::SpawnStatus |
| const Real CSmPlayer::Speed |
| Real CSmPlayer::SpeedPower |
Values in range (0.100000-1.000000)
| Integer CSmPlayer::Stamina |
| Real CSmPlayer::StaminaGain |
Values in range (0.000000-1.000000)
| Real CSmPlayer::StaminaMax |
Values in range (0.100000-3.000000)
| const Integer CSmPlayer::StaminaMaxValue |
| Real CSmPlayer::StaminaPower |
Values in range (0.100000-1.000000)
| const Integer CSmPlayer::StartTime |
| Real CSmPlayer::ThrowSpeed |
Values in range (0.000000-500.000000)
| Boolean CSmPlayer::UseAlternateWeaponVisual |
| const CModeVehicle CSmPlayer::Vehicle |
| const Vec3 CSmPlayer::Velocity |
1.8.15