#include <big.h>
|
| enum | ESmDriverBehaviour {
Static,
Turret,
Scripted,
IA,
Patrol,
Escape,
Saunter
} |
| |
| enum | ESmDriverPatrolMode { OneTrip,
BackAndForth,
Loop
} |
| |
| enum | ESmAttackFilter {
All,
AllPlayers,
AllBots,
AllOpposite,
OppositePlayers,
OppositeBots,
Nobody
} |
| |
◆ ESmAttackFilter
| Enumerator |
|---|
| All | |
| AllPlayers | |
| AllBots | |
| AllOpposite | |
| OppositePlayers | |
| OppositeBots | |
| Nobody | |
◆ ESmDriverBehaviour
| Enumerator |
|---|
| Static | |
| Turret | |
| Scripted | |
| IA | |
| Patrol | |
| Escape | |
| Saunter | |
◆ ESmDriverPatrolMode
| Enumerator |
|---|
| OneTrip | |
| BackAndForth | |
| Loop | |
◆ Accuracy
| Real CSmPlayerDriver::Accuracy |
◆ AggroRadius
| Real CSmPlayerDriver::AggroRadius |
◆ Agressivity
| Real CSmPlayerDriver::Agressivity |
◆ AttackFilter
◆ Behaviour
◆ DisengageDistance
| Real CSmPlayerDriver::DisengageDistance |
◆ Escape_AnchorPoint
| Vec3 CSmPlayerDriver::Escape_AnchorPoint |
◆ Escape_DistanceMaxEscape
| Real CSmPlayerDriver::Escape_DistanceMaxEscape |
◆ Escape_DistanceMinEscape
| Real CSmPlayerDriver::Escape_DistanceMinEscape |
◆ Escape_DistanceSafe
| Real CSmPlayerDriver::Escape_DistanceSafe |
◆ ForcedTarget
◆ Fov
| Real CSmPlayerDriver::Fov |
◆ IsFlying
◆ IsStuck
| const Boolean CSmPlayerDriver::IsStuck |
◆ Owner
◆ PathOffset
| Integer CSmPlayerDriver::PathOffset |
◆ PathSpeedCoef
| Real CSmPlayerDriver::PathSpeedCoef |
◆ Patrol_Mode
◆ ReactionTime
| Integer CSmPlayerDriver::ReactionTime |
◆ RocketAnticipation
| Boolean CSmPlayerDriver::RocketAnticipation |
◆ Saunter_AnchorPoint
| Vec3 CSmPlayerDriver::Saunter_AnchorPoint |
◆ Saunter_BaseChillingTime
| Integer CSmPlayerDriver::Saunter_BaseChillingTime |
◆ Saunter_ChillingTimeDelta
| Integer CSmPlayerDriver::Saunter_ChillingTimeDelta |
◆ Saunter_Radius
| Real CSmPlayerDriver::Saunter_Radius |
◆ Scripted_ForceAimInMoveDir
| Boolean CSmPlayerDriver::Scripted_ForceAimInMoveDir |
◆ ShootPeriodMax
| Integer CSmPlayerDriver::ShootPeriodMax |
◆ ShootPeriodMin
| Integer CSmPlayerDriver::ShootPeriodMin |
◆ ShootRadius
| Real CSmPlayerDriver::ShootRadius |
◆ Target
◆ TargetMinDistance
| Real CSmPlayerDriver::TargetMinDistance |
◆ TargetsToAvoid
◆ UseOldShootingSystem
| Boolean CSmPlayerDriver::UseOldShootingSystem |
The documentation for this struct was generated from the following file: