ManiaScript  2019-10-10
The script language used in ManiaPlanet gaming system
Public Member Functions | Public Attributes | List of all members
CModeVehicle Struct Reference

#include <big.h>

Inheritance diagram for CModeVehicle:
CEntity CNod

Public Member Functions

Void SetEngineActivated (Boolean IsActivated)
 

Public Attributes

Integer Armor
 
Integer ArmorMax
 
const Vec3 Position
 
const Real Pitch
 
const Real Roll
 
const Vec3 Left
 
const Vec3 Up
 
const Vec3 Dir
 
const Vec3 Velocity
 
const Real Altitude
 
Integer Clan
 
Real AccelCoef
 
const Real AccelInput
 
- Public Attributes inherited from CNod
const Ident Id
 

Detailed Description

Supported declare modes : Local

Member Function Documentation

◆ SetEngineActivated()

Void CModeVehicle::SetEngineActivated ( Boolean  IsActivated)

Member Data Documentation

◆ AccelCoef

Real CModeVehicle::AccelCoef

◆ AccelInput

const Real CModeVehicle::AccelInput

◆ Altitude

const Real CModeVehicle::Altitude

◆ Armor

Integer CModeVehicle::Armor

◆ ArmorMax

Integer CModeVehicle::ArmorMax

◆ Clan

Integer CModeVehicle::Clan

◆ Dir

const Vec3 CModeVehicle::Dir

◆ Left

const Vec3 CModeVehicle::Left

◆ Pitch

const Real CModeVehicle::Pitch

◆ Position

const Vec3 CModeVehicle::Position

◆ Roll

const Real CModeVehicle::Roll

◆ Up

const Vec3 CModeVehicle::Up

◆ Velocity

const Vec3 CModeVehicle::Velocity

The documentation for this struct was generated from the following file: