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ManiaScript
2019-10-10
The script language used in ManiaPlanet gaming system
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#include <big.h>
Public Types | |
| enum | EStatus { OnPlayer, OnAnchor, InWorld, Unspawned } |
Public Member Functions | |
| Void | SetAnchor (CMapObjectAnchor ObjectAnchor) |
| Void | SetPlayer (CSmPlayer Player) |
| Void | SetPosition (Vec3 Position) |
| Void | SetPositionAndVel (Vec3 Position, Vec3 Vel) |
| Void | SetUnspawned () |
Public Attributes | |
| const EStatus | Status |
| const Ident | ModelId |
| const CSmPlayer | Player |
| const CSmMapLandmark | AnchorLandmark |
| const Vec3 | Position |
| const Vec3 | Vel |
| Integer | MachineState |
| Boolean | Throwable |
| const Ident | ThrowLatestPlayerId |
Public Attributes inherited from CNod | |
| const Ident | Id |
Supported declare modes : Local An instance of an object.
| enum CSmObject::EStatus |
| Void CSmObject::SetAnchor | ( | CMapObjectAnchor | ObjectAnchor | ) |
| Void CSmObject::SetUnspawned | ( | ) |
| const CSmMapLandmark CSmObject::AnchorLandmark |
| Integer CSmObject::MachineState |
| const Ident CSmObject::ModelId |
| const CSmPlayer CSmObject::Player |
Player holding the object, or Null if the object isn't held by a player.
| const Vec3 CSmObject::Position |
| const EStatus CSmObject::Status |
| Boolean CSmObject::Throwable |
| const Ident CSmObject::ThrowLatestPlayerId |
| const Vec3 CSmObject::Vel |
1.8.15