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ManiaScript
2019-10-10
The script language used in ManiaPlanet gaming system
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#include <big.h>
Additional Inherited Members | |
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enum | EUISound { Default, Silence, StartMatch, EndMatch, StartRound, EndRound, PhaseChange, TieBreakPoint, TiePoint, VictoryPoint, Capture, TimeOut, Notice, Warning, PlayerEliminated, PlayerHit, Checkpoint, Finish, Record, ScoreProgress, RankChange, Bonus, FirstHit, Combo, PlayersRemaining, Custom1, Custom2, Custom3, Custom4 } |
enum | EInGameMenuResult { Resume, Quit, NormalMenu, AdvancedMenu, ServerSettings } |
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enum | LinkType { ExternalBrowser, ManialinkBrowser, Goto, ExternalFromId, ManialinkFromId, GotoFromId } |
Supported declare modes : Local Persistent Trackmania race API for Manialink scripts
Vec3 CTmMlScriptIngame::ValidationGhost_GetPosition | ( | ) |
Boolean CTmMlScriptIngame::ValidationGhost_IsVisible | ( | ) |
const Integer [] CTmMlScriptIngame::ClanScores |
Integer CTmMlScriptIngame::CurPlayerCamera |
const CTmMlPlayer CTmMlScriptIngame::GUIPlayer |
const Boolean CTmMlScriptIngame::IndependantLaps |
const CTmMlPlayer CTmMlScriptIngame::InputPlayer |
const Vec3 [] CTmMlScriptIngame::MapCheckpointPos |
You can use MapCheckpointPos.count to get the number of checkpoints.
const Vec3 [] CTmMlScriptIngame::MapFinishLinePos |
const Boolean CTmMlScriptIngame::MapIsLapRace |
const Integer CTmMlScriptIngame::MapNbLaps |
const Vec3 CTmMlScriptIngame::MapStartLinePos |
const Integer CTmMlScriptIngame::NbLaps |
const CTmMlPlayer [] CTmMlScriptIngame::Players |
const CTmRaceClientEvent [] CTmMlScriptIngame::RaceEvents |
const CTmScore [] CTmMlScriptIngame::Scores |
Integer CTmMlScriptIngame::SpectatorTimeshift |
When in spectator mode, show the scene as it was in the past to enable doing 'instant replays'.