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ManiaScript
2019-10-10
The script language used in ManiaPlanet gaming system
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#include <big.h>
Additional Inherited Members | |
Public Types inherited from CMlScriptIngame | |
| enum | EUISound { Default, Silence, StartMatch, EndMatch, StartRound, EndRound, PhaseChange, TieBreakPoint, TiePoint, VictoryPoint, Capture, TimeOut, Notice, Warning, PlayerEliminated, PlayerHit, Checkpoint, Finish, Record, ScoreProgress, RankChange, Bonus, FirstHit, Combo, PlayersRemaining, Custom1, Custom2, Custom3, Custom4 } |
| enum | EInGameMenuResult { Resume, Quit, NormalMenu, AdvancedMenu, ServerSettings } |
Public Types inherited from CMlScript | |
| enum | LinkType { ExternalBrowser, ManialinkBrowser, Goto, ExternalFromId, ManialinkFromId, GotoFromId } |
Supported declare modes : Local Persistent Trackmania race API for Manialink scripts
| Vec3 CTmMlScriptIngame::ValidationGhost_GetPosition | ( | ) |
| Boolean CTmMlScriptIngame::ValidationGhost_IsVisible | ( | ) |
| const Integer [] CTmMlScriptIngame::ClanScores |
| Integer CTmMlScriptIngame::CurPlayerCamera |
| const CTmMlPlayer CTmMlScriptIngame::GUIPlayer |
| const Boolean CTmMlScriptIngame::IndependantLaps |
| const CTmMlPlayer CTmMlScriptIngame::InputPlayer |
| const Vec3 [] CTmMlScriptIngame::MapCheckpointPos |
You can use MapCheckpointPos.count to get the number of checkpoints.
| const Vec3 [] CTmMlScriptIngame::MapFinishLinePos |
| const Boolean CTmMlScriptIngame::MapIsLapRace |
| const Integer CTmMlScriptIngame::MapNbLaps |
| const Vec3 CTmMlScriptIngame::MapStartLinePos |
| const Integer CTmMlScriptIngame::NbLaps |
| const CTmMlPlayer [] CTmMlScriptIngame::Players |
| const CTmRaceClientEvent [] CTmMlScriptIngame::RaceEvents |
| const CTmScore [] CTmMlScriptIngame::Scores |
| Integer CTmMlScriptIngame::SpectatorTimeshift |
When in spectator mode, show the scene as it was in the past to enable doing 'instant replays'.
1.8.15