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ManiaScript
2019-10-10
The script language used in ManiaPlanet gaming system
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#include <big.h>
Public Attributes | |
| const CMapInfo | MapInfo |
| Text | MapName |
| Text | Comments |
| const Text | AuthorZoneIconUrl |
| const Text | CollectionName |
| const Text | DecorationName |
| const Text | AuthorLogin |
| const Text | AuthorNickName |
| const Text | AuthorZonePath |
| const Text | MapType |
| const Text | MapStyle |
| Integer | TMObjective_AuthorTime |
| Integer | TMObjective_GoldTime |
| Integer | TMObjective_SilverTime |
| Integer | TMObjective_BronzeTime |
| Integer | TMObjective_NbLaps |
| Boolean | TMObjective_IsLapRace |
| Text | ObjectiveTextAuthor |
| Text | ObjectiveTextGold |
| Text | ObjectiveTextSilver |
| Text | ObjectiveTextBronze |
| const Integer | CopperPrice |
| const Int3 | Size |
| const Boolean | HasCustomIntro |
| const Boolean | HasCustomMusic |
Public Attributes inherited from CNod | |
| const Ident | Id |
Supported declare modes : Local Metadata Persistent
| const Text CMap::AuthorLogin |
| const Text CMap::AuthorNickName |
| const Text CMap::AuthorZoneIconUrl |
| const Text CMap::AuthorZonePath |
| const Text CMap::CollectionName |
| Text CMap::Comments |
| const Integer CMap::CopperPrice |
| const Text CMap::DecorationName |
| const Boolean CMap::HasCustomIntro |
| const Boolean CMap::HasCustomMusic |
| const CMapInfo CMap::MapInfo |
| Text CMap::MapName |
| const Text CMap::MapStyle |
| const Text CMap::MapType |
| Text CMap::ObjectiveTextAuthor |
| Text CMap::ObjectiveTextBronze |
| Text CMap::ObjectiveTextGold |
| Text CMap::ObjectiveTextSilver |
| const Int3 CMap::Size |
| Integer CMap::TMObjective_AuthorTime |
| Integer CMap::TMObjective_BronzeTime |
| Integer CMap::TMObjective_GoldTime |
| Boolean CMap::TMObjective_IsLapRace |
| Integer CMap::TMObjective_NbLaps |
| Integer CMap::TMObjective_SilverTime |
1.8.15