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ManiaScript
2019-10-10
The script language used in ManiaPlanet gaming system
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#include <big.h>
Public Types | |
| enum | EType { Unknown, ClientConnected, ClientDisconnected, MapLoaded, BeginMatch, BeginRound, EndRound, EndMatch, MapUnloadRequested, MapUnloaded, ChatCommand, ChatMessage, ModeCallback } |
Public Attributes | |
| const EType | Type |
| const CClient | Client |
| const Text | ChatText |
| const Text | ChatCommandType |
| const Text [] | ChatCommandData |
| const Text | ModeCallbackType |
| const Text [] | ModeCallbackData |
| const CScore [] | EndMatchScores |
| const Integer [] | EndMatchRanks |
Public Attributes inherited from CBaseConstEvent | |
| Boolean | HasBeenProcessed |
Public Attributes inherited from CNod | |
| const Ident | Id |
Supported declare modes : Local ServerPlugin Event
| const Text [] CServerPluginEvent::ChatCommandData |
| const Text CServerPluginEvent::ChatCommandType |
| const Text CServerPluginEvent::ChatText |
| const CClient CServerPluginEvent::Client |
| const Integer [] CServerPluginEvent::EndMatchRanks |
| const CScore [] CServerPluginEvent::EndMatchScores |
| const Text [] CServerPluginEvent::ModeCallbackData |
| const Text CServerPluginEvent::ModeCallbackType |
| const EType CServerPluginEvent::Type |
Event type.
1.8.15