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ManiaScript
2019-10-10
The script language used in ManiaPlanet gaming system
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#include <big.h>
Public Attributes | |
| const CUser | User |
| const CUIConfig | UI |
| const Boolean | IsConnectedToMasterServer |
| const Text | ClientVersion |
| const Text | ClientTitleVersion |
| const Boolean | IsSpectator |
| const Integer | IdleDuration |
Public Attributes inherited from CNod | |
| const Ident | Id |
Supported declare modes : Local A currently connected CUser
| const Text CClient::ClientTitleVersion |
| const Text CClient::ClientVersion |
| const Integer CClient::IdleDuration |
Duration during which the player is not active while they should be (AFK).
| const Boolean CClient::IsConnectedToMasterServer |
Otherwise, it's a LAN account not currently authentified with the masterserver.
| const Boolean CClient::IsSpectator |
| const CUIConfig CClient::UI |
| const CUser CClient::User |
1.8.15