#include <big.h>
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Void | MapVehicles_Reset () |
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Void | DestroyAllVehicles () |
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CModeVehicle | Vehicle_Create (Ident ModelId, Integer Clan, Integer Armor, EArmorUse ArmorUse, CMapSpawn Spawn) |
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CModeVehicle | Vehicle_Create (Ident ModelId, Vec3 Offset, Integer Armor, EArmorUse ArmorUse, CModeVehicle Owner) |
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Void | Vehicle_Destroy (CModeVehicle Vehicle) |
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Void | Vehicle_Assign_AutoPilot (CModeVehicle Vehicle, Text ModelName) |
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Void | Vehicle_Assign_AutoPilot (CModeVehicle Vehicle, Text ModelName, Boolean LoopPath) |
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Void | Vehicle_SetTrailVisible (CModeVehicle Vehicle, Boolean IsVisible) |
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Void | Vehicle_SetShieldVisible (CModeVehicle Vehicle, Boolean IsVisible) |
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Integer | VehicleModel_GetSlotsCount (Ident ModelId, ESlotType SlotType) |
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◆ EArmorUse
Enumerator |
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Self | |
Group | |
Owner | |
Children | |
Mine | |
◆ ESlotType
Enumerator |
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Driver | |
Passenger | |
◆ DestroyAllVehicles()
Void CModeVehicleManager::DestroyAllVehicles |
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◆ MapVehicles_Reset()
Void CModeVehicleManager::MapVehicles_Reset |
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◆ Vehicle_Assign_AutoPilot() [1/2]
◆ Vehicle_Assign_AutoPilot() [2/2]
◆ Vehicle_Create() [1/2]
◆ Vehicle_Create() [2/2]
◆ Vehicle_Destroy()
◆ Vehicle_SetShieldVisible()
◆ Vehicle_SetTrailVisible()
◆ VehicleModel_GetSlotsCount()
◆ Vehicles
The documentation for this struct was generated from the following file: