#include <big.h>
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| Void | MapVehicles_Reset () |
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| Void | DestroyAllVehicles () |
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| CModeVehicle | Vehicle_Create (Ident ModelId, Integer Clan, Integer Armor, EArmorUse ArmorUse, CMapSpawn Spawn) |
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| CModeVehicle | Vehicle_Create (Ident ModelId, Vec3 Offset, Integer Armor, EArmorUse ArmorUse, CModeVehicle Owner) |
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| Void | Vehicle_Destroy (CModeVehicle Vehicle) |
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| Void | Vehicle_Assign_AutoPilot (CModeVehicle Vehicle, Text ModelName) |
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| Void | Vehicle_Assign_AutoPilot (CModeVehicle Vehicle, Text ModelName, Boolean LoopPath) |
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| Void | Vehicle_SetTrailVisible (CModeVehicle Vehicle, Boolean IsVisible) |
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| Void | Vehicle_SetShieldVisible (CModeVehicle Vehicle, Boolean IsVisible) |
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| Integer | VehicleModel_GetSlotsCount (Ident ModelId, ESlotType SlotType) |
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◆ EArmorUse
| Enumerator |
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| Self | |
| Group | |
| Owner | |
| Children | |
| Mine | |
◆ ESlotType
| Enumerator |
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| Driver | |
| Passenger | |
◆ DestroyAllVehicles()
| Void CModeVehicleManager::DestroyAllVehicles |
( |
| ) |
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◆ MapVehicles_Reset()
| Void CModeVehicleManager::MapVehicles_Reset |
( |
| ) |
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◆ Vehicle_Assign_AutoPilot() [1/2]
◆ Vehicle_Assign_AutoPilot() [2/2]
◆ Vehicle_Create() [1/2]
◆ Vehicle_Create() [2/2]
◆ Vehicle_Destroy()
◆ Vehicle_SetShieldVisible()
◆ Vehicle_SetTrailVisible()
◆ VehicleModel_GetSlotsCount()
◆ Vehicles
The documentation for this struct was generated from the following file: