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ManiaScript
2019-10-10
The script language used in ManiaPlanet gaming system
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#include <big.h>
Public Member Functions | |
| Void | EnterStation () |
Public Member Functions inherited from CMlScript | |
| Void | Dbg_SetProcessed (CMlScriptEvent Event) |
| Boolean | IsKeyPressed (Integer KeyCode) |
| Void | EnableMenuNavigation (Boolean EnableInputs, Boolean WithAutoFocus, CMlControl AutoBackControl, Integer InputPriority) |
| Void | EnableMenuNavigation (Boolean EnableInputs, Boolean WithAutoFocus, Boolean WithManualScroll, CMlControl AutoBackControl, Integer InputPriority) |
| Void | OpenLink (Text Url, LinkType LinkType) |
| Void | TriggerPageAction (Text ActionString) |
| Void | SendCustomEvent (Text Type, Text[] Data) |
| Void | PreloadImage (Text ImageUrl) |
| Void | PreloadAll () |
| Text | Dbg_DumpDeclareForVariables (CNod Nod, Boolean StatsOnly) |
Additional Inherited Members | |
Public Types inherited from CMlScript | |
| enum | LinkType { ExternalBrowser, ManialinkBrowser, Goto, ExternalFromId, ManialinkFromId, GotoFromId } |
Supported declare modes : Local Persistent This is the stations Manialink interface.
| Void CMlStation::EnterStation | ( | ) |
| const CManiaAppStation CMlStation::ParentApp |
Will be Null if the script is not runing in a layer of an app.
| const CStation CMlStation::Station |
1.8.15