ManiaScript  2019-10-10
The script language used in ManiaPlanet gaming system
Public Types | Public Attributes | List of all members
CInputEvent Struct Reference

#include <big.h>

Inheritance diagram for CInputEvent:
CNod

Public Types

enum  EType { PadButtonPress }
 
enum  EButton {
  Left, Right, Up, Down,
  A, B, X, Y,
  L1, R1, LeftStick, RightStick,
  Menu, View, LeftStick_Left, LeftStick_Right,
  LeftStick_Up, LeftStick_Down, RightStick_Left, RightStick_Right,
  RightStick_Up, RightStick_Down, L2, R2,
  None
}
 

Public Attributes

const EType Type
 
const CInputPad Pad
 
const EButton Button
 
const Boolean IsAutoRepeat
 
const Integer KeyCode
 
const Text KeyName
 
- Public Attributes inherited from CNod
const Ident Id
 

Detailed Description

Member Enumeration Documentation

◆ EButton

Enumerator
Left 
Right 
Up 
Down 
L1 
R1 
LeftStick 
RightStick 
Menu 
View 
LeftStick_Left 
LeftStick_Right 
LeftStick_Up 
LeftStick_Down 
RightStick_Left 
RightStick_Right 
RightStick_Up 
RightStick_Down 
L2 
R2 
None 

◆ EType

Enumerator
PadButtonPress 

Member Data Documentation

◆ Button

const EButton CInputEvent::Button

◆ IsAutoRepeat

const Boolean CInputEvent::IsAutoRepeat

◆ KeyCode

const Integer CInputEvent::KeyCode

◆ KeyName

const Text CInputEvent::KeyName

◆ Pad

const CInputPad CInputEvent::Pad

◆ Type

const EType CInputEvent::Type

The documentation for this struct was generated from the following file: