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ManiaScript
2019-10-10
The script language used in ManiaPlanet gaming system
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#include <big.h>
Public Types | |
| enum | EType { PadButtonPress } |
| enum | EButton { Left, Right, Up, Down, A, B, X, Y, L1, R1, LeftStick, RightStick, Menu, View, LeftStick_Left, LeftStick_Right, LeftStick_Up, LeftStick_Down, RightStick_Left, RightStick_Right, RightStick_Up, RightStick_Down, L2, R2, None } |
Public Attributes | |
| const EType | Type |
| const CInputPad | Pad |
| const EButton | Button |
| const Boolean | IsAutoRepeat |
| const Integer | KeyCode |
| const Text | KeyName |
Public Attributes inherited from CNod | |
| const Ident | Id |
| enum CInputEvent::EButton |
| enum CInputEvent::EType |
| const EButton CInputEvent::Button |
| const Boolean CInputEvent::IsAutoRepeat |
| const Integer CInputEvent::KeyCode |
| const Text CInputEvent::KeyName |
| const CInputPad CInputEvent::Pad |
| const EType CInputEvent::Type |
1.8.15