#include <big.h>
|
| enum | EButton {
Left,
Right,
Up,
Down,
A,
B,
X,
Y,
L1,
R1,
LeftStick,
RightStick,
Menu,
View,
LeftStick_Left,
LeftStick_Right,
LeftStick_Up,
LeftStick_Down,
RightStick_Left,
RightStick_Right,
RightStick_Up,
RightStick_Down,
L2,
R2,
None
} |
| |
| enum | EPadType {
Keyboard,
Mouse,
Generic,
XBox,
PlayStation,
Vive
} |
| |
◆ EButton
| Enumerator |
|---|
| Left | |
| Right | |
| Up | |
| Down | |
| A | |
| B | |
| X | |
| Y | |
| L1 | |
| R1 | |
| LeftStick | |
| RightStick | |
| Menu | |
| View | |
| LeftStick_Left | |
| LeftStick_Right | |
| LeftStick_Up | |
| LeftStick_Down | |
| RightStick_Left | |
| RightStick_Right | |
| RightStick_Up | |
| RightStick_Down | |
| L2 | |
| R2 | |
| None | |
◆ EPadType
| Enumerator |
|---|
| Keyboard | |
| Mouse | |
| Generic | |
| XBox | |
| PlayStation | |
| Vive | |
◆ AddRumble()
Duration = 0 --> forever.
◆ ClearRumble()
| Void CInputPad::ClearRumble |
( |
| ) |
|
◆ SetColor()
(only works on PS4.) set to (0,0,0) to reset back to default color.
◆ ButtonEvents
| const EButton [] CInputPad::ButtonEvents |
◆ ControllerId
| const Integer CInputPad::ControllerId |
◆ Down
◆ IdleDuration
| const Integer CInputPad::IdleDuration |
◆ L1
◆ L2
Values in range (0.000000-1.000000)
◆ Left
◆ LeftStickBut
| const Integer CInputPad::LeftStickBut |
◆ LeftStickX
| const Real CInputPad::LeftStickX |
Values in range (-1.000000-1.000000)
◆ LeftStickY
| const Real CInputPad::LeftStickY |
Values in range (-1.000000-1.000000)
◆ Menu
◆ ModelName
| const Text CInputPad::ModelName |
◆ R1
◆ R2
Values in range (0.000000-1.000000)
◆ Right
◆ RightStickBut
| const Integer CInputPad::RightStickBut |
◆ RightStickX
| const Real CInputPad::RightStickX |
Values in range (-1.000000-1.000000)
◆ RightStickY
| const Real CInputPad::RightStickY |
Values in range (-1.000000-1.000000)
◆ Type
◆ Up
◆ UserId
| const Ident CInputPad::UserId |
◆ View
The documentation for this struct was generated from the following file: