|  | ManiaScript
    2019-10-10
    The script language used in ManiaPlanet gaming system | 
#include <big.h>
 
  
| Public Types | |
| enum | EActionSlot { Slot_A, Slot_B, Slot_C, Slot_D, Slot_E, Slot_F, Slot_G, Slot_H } | 
| Public Member Functions | |
| CActionInterface | Action_GetState (CPlayer Player, EActionSlot Slot) | 
| CActionInterface | Action_GetState (CModeVehicle Vehicle, Integer VehicleSlotIndex, EActionSlot Slot) | 
| CActionInterface | Action_GetState (CModeTurret Turret, EActionSlot Slot) | 
| Public Attributes | |
| CActionInterface [] | Actions | 
|  Public Attributes inherited from CNod | |
| const Ident | Id | 
| CActionInterface CActionManager::Action_GetState | ( | CPlayer | Player, | 
| EActionSlot | Slot | ||
| ) | 
| CActionInterface CActionManager::Action_GetState | ( | CModeVehicle | Vehicle, | 
| Integer | VehicleSlotIndex, | ||
| EActionSlot | Slot | ||
| ) | 
| CActionInterface CActionManager::Action_GetState | ( | CModeTurret | Turret, | 
| EActionSlot | Slot | ||
| ) | 
| CActionInterface [] CActionManager::Actions | 
 1.8.15
 1.8.15