ManiaScript  2019-10-10
The script language used in ManiaPlanet gaming system
Public Types | Public Member Functions | Public Attributes | List of all members
CActionManager Struct Reference

#include <big.h>

Inheritance diagram for CActionManager:
CNod

Public Types

enum  EActionSlot {
  Slot_A, Slot_B, Slot_C, Slot_D,
  Slot_E, Slot_F, Slot_G, Slot_H
}
 

Public Member Functions

CActionInterface Action_GetState (CPlayer Player, EActionSlot Slot)
 
CActionInterface Action_GetState (CModeVehicle Vehicle, Integer VehicleSlotIndex, EActionSlot Slot)
 
CActionInterface Action_GetState (CModeTurret Turret, EActionSlot Slot)
 

Public Attributes

CActionInterface [] Actions
 
- Public Attributes inherited from CNod
const Ident Id
 

Detailed Description

Member Enumeration Documentation

◆ EActionSlot

Enumerator
Slot_A 
Slot_B 
Slot_C 
Slot_D 
Slot_E 
Slot_F 
Slot_G 
Slot_H 

Member Function Documentation

◆ Action_GetState() [1/3]

CActionInterface CActionManager::Action_GetState ( CPlayer  Player,
EActionSlot  Slot 
)

◆ Action_GetState() [2/3]

CActionInterface CActionManager::Action_GetState ( CModeVehicle  Vehicle,
Integer  VehicleSlotIndex,
EActionSlot  Slot 
)

◆ Action_GetState() [3/3]

CActionInterface CActionManager::Action_GetState ( CModeTurret  Turret,
EActionSlot  Slot 
)

Member Data Documentation

◆ Actions

CActionInterface [] CActionManager::Actions

The documentation for this struct was generated from the following file: