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ManiaScript
2019-10-10
The script language used in ManiaPlanet gaming system
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#include <big.h>
Public Attributes | |
| const Integer | CurrentClan |
| const CTmScore | Score |
| Integer | RaceStartTime |
| Boolean | IsSpawned |
| CTmResult | CurRace |
| CTmResult | CurLap |
| Integer | CurrentNbLaps |
| const Integer | CurTriggerIndex |
| const Vec3 | Position |
| const Real | AimYaw |
| const Real | AimPitch |
| const Vec3 | AimDirection |
| const Vec3 | Velocity |
| const Real | Speed |
| Ident | ForceModelId |
| const Integer | IdleDuration |
| Real | AccelCoef |
| Real | ControlCoef |
| Real | GravityCoef |
Public Attributes inherited from CPlayer | |
| const CUser | User |
| const Integer | RequestedClan |
| const Boolean | RequestsSpectate |
Public Attributes inherited from CNod | |
| const Ident | Id |
Supported declare modes : Local NetworkRead NetworkWrite Player for CTmMode.
| Real CTmPlayer::AccelCoef |
| const Vec3 CTmPlayer::AimDirection |
Approximated value, very dependent on network quality.
| const Real CTmPlayer::AimPitch |
Approximated value, very dependent on network quality.
| const Real CTmPlayer::AimYaw |
Approximated value, very dependent on network quality.
| Real CTmPlayer::ControlCoef |
| CTmResult CTmPlayer::CurLap |
| CTmResult CTmPlayer::CurRace |
| const Integer CTmPlayer::CurrentClan |
| Integer CTmPlayer::CurrentNbLaps |
| const Integer CTmPlayer::CurTriggerIndex |
| Ident CTmPlayer::ForceModelId |
| Real CTmPlayer::GravityCoef |
| const Integer CTmPlayer::IdleDuration |
| Boolean CTmPlayer::IsSpawned |
| const Vec3 CTmPlayer::Position |
Approximated value, very dependent on network quality.
| Integer CTmPlayer::RaceStartTime |
| const CTmScore CTmPlayer::Score |
| const Real CTmPlayer::Speed |
Approximated value, very dependent on network quality.
| const Vec3 CTmPlayer::Velocity |
Approximated value, very dependent on network quality.
1.8.15