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ManiaScript
2019-10-10
The script language used in ManiaPlanet gaming system
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#include <big.h>
Public Member Functions | |
| Void | Cancel () |
Public Attributes | |
| const Ident | Id |
| const Boolean | IsProcessing |
| const Boolean | HasSucceeded |
| const Boolean | HasFailed |
| const Boolean | IsCanceled |
| const Text | ErrorType |
| const Text | ErrorCode |
| const Text | ErrorDescription |
Public Attributes inherited from CNod | |
| const Ident | Id |
Asynchronous task result.
| Void CTaskResult::Cancel | ( | ) |
| const Text CTaskResult::ErrorCode |
Returns the code of the error if the task has failed.
| const Text CTaskResult::ErrorDescription |
Returns the description of the error if the task has failed.
| const Text CTaskResult::ErrorType |
Returns the type of the error if the task has failed.
| const Boolean CTaskResult::HasFailed |
Returns a boolean indicating if the task has failed or has been canceled.
| const Boolean CTaskResult::HasSucceeded |
Returns a boolean indicating if the task has succeeded.
| const Ident CTaskResult::Id |
| const Boolean CTaskResult::IsCanceled |
Returns a boolean indicating if the task has been canceled.
| const Boolean CTaskResult::IsProcessing |
Returns a boolean indicating if the task is still processing.
1.8.15