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ManiaScript
2019-10-10
The script language used in ManiaPlanet gaming system
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#include <big.h>
Public Types | |
| enum | EType { OnHitPlayer, OnProjectileEnd, OnProjectileDestroyed, OnActiveChange, OnHitObject, OnHitShield, OnHitVehicle, OnShieldEnd, OnHitTurret } |
Public Attributes | |
| const EType | Type |
| const Ident | ProjectileModelId |
| const Integer | Damage |
| const Integer | ContextId |
| const Vec3 | Position |
| const Vec3 | Direction |
| const Vec3 | Normal |
| const CEntity | Victim |
| const Integer | Shield |
Public Attributes inherited from CBaseConstEvent | |
| Boolean | HasBeenProcessed |
Public Attributes inherited from CNod | |
| const Ident | Id |
Supported declare modes : Local An action event
| const Integer CSmActionEvent::ContextId |
| const Integer CSmActionEvent::Damage |
| const Vec3 CSmActionEvent::Direction |
| const Vec3 CSmActionEvent::Normal |
| const Vec3 CSmActionEvent::Position |
| const Ident CSmActionEvent::ProjectileModelId |
| const Integer CSmActionEvent::Shield |
| const EType CSmActionEvent::Type |
| const CEntity CSmActionEvent::Victim |
1.8.15