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ManiaScript
2019-10-10
The script language used in ManiaPlanet gaming system
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#include <big.h>
Public Member Functions | |
| Void | RegisterPackForEditedTitle () |
| Ident | Build_Begin (CPackCreatorPack Pack, CPackCreatorTitleInfo TitleInfo) |
| Void | Build_AddFile (Ident BuildId, Text FileName) |
| Void | Build_AddFolder (Ident BuildId, Text FolderName) |
| Void | Build_AddFile (Ident BuildId, Text FileName, Boolean IsPublic, Boolean IsInternal, Boolean NoAutomaticDeps) |
| Void | Build_AddFolder (Ident BuildId, Text FolderName, Boolean IsPublic, Boolean IsInternal, Boolean NoRecursion, Boolean NoAutomaticDeps) |
| Void | Build_Generate (Ident BuildId, Boolean Upload) |
| Boolean | Build_IsGenerated (Ident BuildId) |
| Text | Build_ErrorMessage (Ident BuildId) |
| Void | Build_End (Ident BuildId) |
Public Attributes | |
| const Boolean | RegisterPack_IsInProgess |
| const CPackCreatorPack | CurrentPack |
Public Attributes inherited from CNod | |
| const Ident | Id |
Script API to create Packs (can be Titlepacks or plain ManiaCredited data), and generate new builds of these packs.
| Void CPackCreator::Build_AddFile | ( | Ident | BuildId, |
| Text | FileName, | ||
| Boolean | IsPublic, | ||
| Boolean | IsInternal, | ||
| Boolean | NoAutomaticDeps | ||
| ) |
| Void CPackCreator::Build_AddFolder | ( | Ident | BuildId, |
| Text | FolderName, | ||
| Boolean | IsPublic, | ||
| Boolean | IsInternal, | ||
| Boolean | NoRecursion, | ||
| Boolean | NoAutomaticDeps | ||
| ) |
| Ident CPackCreator::Build_Begin | ( | CPackCreatorPack | Pack, |
| CPackCreatorTitleInfo | TitleInfo | ||
| ) |
Start a new build for a pack, optionnaly a titlepack.
| Void CPackCreator::RegisterPackForEditedTitle | ( | ) |
Register (or retreive) a package for the currently edited title.
| const CPackCreatorPack CPackCreator::CurrentPack |
| const Boolean CPackCreator::RegisterPack_IsInProgess |
1.8.15