#include <big.h>
◆ ContextAdd()
Ident CModulePlaygroundHudModel::ContextAdd |
( |
Text |
ContextName | ) |
|
◆ ContextRemove()
Void CModulePlaygroundHudModel::ContextRemove |
( |
Ident |
ContextId | ) |
|
◆ ContextSetId()
Ident CModulePlaygroundHudModel::ContextSetId |
( |
Ident |
ContextId, |
|
|
Text |
NewContextName |
|
) |
| |
◆ SubModuleAdd()
Ident CModulePlaygroundHudModel::SubModuleAdd |
( |
Text |
ModulePath, |
|
|
Text |
ModuleName |
|
) |
| |
◆ SubModuleIsContextActive()
Boolean CModulePlaygroundHudModel::SubModuleIsContextActive |
( |
Ident |
ModuleId, |
|
|
Ident |
ContextId |
|
) |
| |
◆ SubModuleRemove()
Void CModulePlaygroundHudModel::SubModuleRemove |
( |
Ident |
ModuleId | ) |
|
◆ SubModuleRetrieve()
Void CModulePlaygroundHudModel::SubModuleRetrieve |
( |
Ident |
ModuleId | ) |
|
◆ SubModuleSetContextIsActive()
Void CModulePlaygroundHudModel::SubModuleSetContextIsActive |
( |
Ident |
ModuleId, |
|
|
Ident |
ContextId, |
|
|
Boolean |
IsActive |
|
) |
| |
◆ SubModuleSetNameAndId()
Ident CModulePlaygroundHudModel::SubModuleSetNameAndId |
( |
Ident |
ModuleId, |
|
|
Text |
NewModuleName |
|
) |
| |
◆ ContextsIds
const Ident [] CModulePlaygroundHudModel::ContextsIds |
◆ EditorContextIndex
const Integer CModulePlaygroundHudModel::EditorContextIndex |
◆ SubModule
◆ SubModuleIds
const Ident [] CModulePlaygroundHudModel::SubModuleIds |
The documentation for this struct was generated from the following file: