ManiaScript  2019-10-10
The script language used in ManiaPlanet gaming system
Public Member Functions | Public Attributes | List of all members
CModulePlaygroundHud Struct Reference

#include <big.h>

Inheritance diagram for CModulePlaygroundHud:
CNod

Public Member Functions

Void SwitchContext (CPlayer Player, Text ContextName)
 
Void SetDefaultContext (CPlayer Player)
 
Ident RetrieveModuleId (Text ModuleName)
 

Public Attributes

CModulePlaygroundInventory Inventory
 
CModulePlaygroundStore Store
 
CModulePlaygroundScoresTable ScoresTable
 
CModulePlaygroundChrono Chrono
 
CModulePlaygroundSpeedMeter SpeedMeter
 
CModulePlaygroundPlayerState PlayerState
 
CModulePlaygroundTeamState TeamState
 
const CModulePlayground [] Modules
 
- Public Attributes inherited from CNod
const Ident Id
 

Detailed Description

Member Function Documentation

◆ RetrieveModuleId()

Ident CModulePlaygroundHud::RetrieveModuleId ( Text  ModuleName)

◆ SetDefaultContext()

Void CModulePlaygroundHud::SetDefaultContext ( CPlayer  Player)

◆ SwitchContext()

Void CModulePlaygroundHud::SwitchContext ( CPlayer  Player,
Text  ContextName 
)

Member Data Documentation

◆ Chrono

CModulePlaygroundChrono CModulePlaygroundHud::Chrono

◆ Inventory

CModulePlaygroundInventory CModulePlaygroundHud::Inventory

◆ Modules

const CModulePlayground [] CModulePlaygroundHud::Modules

◆ PlayerState

CModulePlaygroundPlayerState CModulePlaygroundHud::PlayerState

◆ ScoresTable

CModulePlaygroundScoresTable CModulePlaygroundHud::ScoresTable

◆ SpeedMeter

CModulePlaygroundSpeedMeter CModulePlaygroundHud::SpeedMeter

◆ Store

CModulePlaygroundStore CModulePlaygroundHud::Store

◆ TeamState

CModulePlaygroundTeamState CModulePlaygroundHud::TeamState

The documentation for this struct was generated from the following file: