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ManiaScript
2019-10-10
The script language used in ManiaPlanet gaming system
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#include <big.h>
Public Member Functions | |
| Void | SwitchContext (CPlayer Player, Text ContextName) |
| Void | SetDefaultContext (CPlayer Player) |
| Ident | RetrieveModuleId (Text ModuleName) |
Public Attributes | |
| CModulePlaygroundInventory | Inventory |
| CModulePlaygroundStore | Store |
| CModulePlaygroundScoresTable | ScoresTable |
| CModulePlaygroundChrono | Chrono |
| CModulePlaygroundSpeedMeter | SpeedMeter |
| CModulePlaygroundPlayerState | PlayerState |
| CModulePlaygroundTeamState | TeamState |
| const CModulePlayground [] | Modules |
Public Attributes inherited from CNod | |
| const Ident | Id |
| CModulePlaygroundChrono CModulePlaygroundHud::Chrono |
| CModulePlaygroundInventory CModulePlaygroundHud::Inventory |
| const CModulePlayground [] CModulePlaygroundHud::Modules |
| CModulePlaygroundPlayerState CModulePlaygroundHud::PlayerState |
| CModulePlaygroundScoresTable CModulePlaygroundHud::ScoresTable |
| CModulePlaygroundSpeedMeter CModulePlaygroundHud::SpeedMeter |
| CModulePlaygroundStore CModulePlaygroundHud::Store |
| CModulePlaygroundTeamState CModulePlaygroundHud::TeamState |
1.8.15