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ManiaScript
2019-10-10
The script language used in ManiaPlanet gaming system
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#include <big.h>
Public Attributes | |
| const Text | Tag |
| const Integer | Order |
| const Vec3 | Position |
| const CMapSector | Sector |
| const CMapWaypoint | Waypoint |
| const CMapSpawn | PlayerSpawn |
| const CMapBotPath | BotPath |
| const CMapBotSpawn | BotSpawn |
| const CMapObjectAnchor | ObjectAnchor |
Public Attributes inherited from CNod | |
| const Ident | Id |
Supported declare modes : Local Metadata
| const CMapBotPath CMapLandmark::BotPath |
| const CMapBotSpawn CMapLandmark::BotSpawn |
| const CMapObjectAnchor CMapLandmark::ObjectAnchor |
| const Integer CMapLandmark::Order |
| const CMapSpawn CMapLandmark::PlayerSpawn |
| const Vec3 CMapLandmark::Position |
| const CMapSector CMapLandmark::Sector |
| const Text CMapLandmark::Tag |
| const CMapWaypoint CMapLandmark::Waypoint |
1.8.15