ManiaScript  2019-10-10
The script language used in ManiaPlanet gaming system
Public Member Functions | Public Attributes | List of all members
CMapEditorInventory Struct Reference

#include <big.h>

Inheritance diagram for CMapEditorInventory:
CNod

Public Member Functions

Void EnterDirectory ()
 
Void LeaveDirectory ()
 
Void SelectArticle (CMapEditorInventoryArticle NodeArticle)
 
Void OpenDirectory (CMapEditorInventoryDirectory NodeDirectory)
 
Void SelectNode (CMapEditorInventoryNode Node)
 
Void OpenBrotherDirectory (Boolean NextOrElsePrevious)
 
Void SelectBrotherArticle (Boolean NextOrElsePrevious)
 
Void SelectBrotherNode (Boolean NextOrElsePrevious)
 
CMapEditorInventoryDirectory GetDirectoryAfter (CMapEditorInventoryNode Node)
 
CMapEditorInventoryDirectory GetDirectoryBefore (CMapEditorInventoryNode Node)
 
CMapEditorInventoryArticle GetArticleAfter (CMapEditorInventoryNode Node)
 
CMapEditorInventoryArticle GetArticleBefore (CMapEditorInventoryNode Node)
 

Public Attributes

const CMapEditorInventoryDirectory CurrentRootNode
 
const CMapEditorInventoryDirectory CurrentDirectory
 
const CMapEditorInventoryNode CurrentSelectedNode
 
CMapEditorInventoryNode [] RootNodes
 
- Public Attributes inherited from CNod
const Ident Id
 

Detailed Description

Member Function Documentation

◆ EnterDirectory()

Void CMapEditorInventory::EnterDirectory ( )

◆ GetArticleAfter()

CMapEditorInventoryArticle CMapEditorInventory::GetArticleAfter ( CMapEditorInventoryNode  Node)

◆ GetArticleBefore()

CMapEditorInventoryArticle CMapEditorInventory::GetArticleBefore ( CMapEditorInventoryNode  Node)

◆ GetDirectoryAfter()

CMapEditorInventoryDirectory CMapEditorInventory::GetDirectoryAfter ( CMapEditorInventoryNode  Node)

◆ GetDirectoryBefore()

CMapEditorInventoryDirectory CMapEditorInventory::GetDirectoryBefore ( CMapEditorInventoryNode  Node)

◆ LeaveDirectory()

Void CMapEditorInventory::LeaveDirectory ( )

◆ OpenBrotherDirectory()

Void CMapEditorInventory::OpenBrotherDirectory ( Boolean  NextOrElsePrevious)

◆ OpenDirectory()

Void CMapEditorInventory::OpenDirectory ( CMapEditorInventoryDirectory  NodeDirectory)

◆ SelectArticle()

Void CMapEditorInventory::SelectArticle ( CMapEditorInventoryArticle  NodeArticle)

◆ SelectBrotherArticle()

Void CMapEditorInventory::SelectBrotherArticle ( Boolean  NextOrElsePrevious)

◆ SelectBrotherNode()

Void CMapEditorInventory::SelectBrotherNode ( Boolean  NextOrElsePrevious)

◆ SelectNode()

Void CMapEditorInventory::SelectNode ( CMapEditorInventoryNode  Node)

Member Data Documentation

◆ CurrentDirectory

const CMapEditorInventoryDirectory CMapEditorInventory::CurrentDirectory

◆ CurrentRootNode

const CMapEditorInventoryDirectory CMapEditorInventory::CurrentRootNode

◆ CurrentSelectedNode

const CMapEditorInventoryNode CMapEditorInventory::CurrentSelectedNode

◆ RootNodes

CMapEditorInventoryNode [] CMapEditorInventory::RootNodes

The documentation for this struct was generated from the following file: