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ManiaScript
2019-10-10
The script language used in ManiaPlanet gaming system
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#include <big.h>
Public Member Functions | |
Void | EnterDirectory () |
Void | LeaveDirectory () |
Void | SelectArticle (CMapEditorInventoryArticle NodeArticle) |
Void | OpenDirectory (CMapEditorInventoryDirectory NodeDirectory) |
Void | SelectNode (CMapEditorInventoryNode Node) |
Void | OpenBrotherDirectory (Boolean NextOrElsePrevious) |
Void | SelectBrotherArticle (Boolean NextOrElsePrevious) |
Void | SelectBrotherNode (Boolean NextOrElsePrevious) |
CMapEditorInventoryDirectory | GetDirectoryAfter (CMapEditorInventoryNode Node) |
CMapEditorInventoryDirectory | GetDirectoryBefore (CMapEditorInventoryNode Node) |
CMapEditorInventoryArticle | GetArticleAfter (CMapEditorInventoryNode Node) |
CMapEditorInventoryArticle | GetArticleBefore (CMapEditorInventoryNode Node) |
Public Attributes | |
const CMapEditorInventoryDirectory | CurrentRootNode |
const CMapEditorInventoryDirectory | CurrentDirectory |
const CMapEditorInventoryNode | CurrentSelectedNode |
CMapEditorInventoryNode [] | RootNodes |
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const Ident | Id |
Void CMapEditorInventory::EnterDirectory | ( | ) |
CMapEditorInventoryArticle CMapEditorInventory::GetArticleAfter | ( | CMapEditorInventoryNode | Node | ) |
CMapEditorInventoryArticle CMapEditorInventory::GetArticleBefore | ( | CMapEditorInventoryNode | Node | ) |
CMapEditorInventoryDirectory CMapEditorInventory::GetDirectoryAfter | ( | CMapEditorInventoryNode | Node | ) |
CMapEditorInventoryDirectory CMapEditorInventory::GetDirectoryBefore | ( | CMapEditorInventoryNode | Node | ) |
Void CMapEditorInventory::LeaveDirectory | ( | ) |
Void CMapEditorInventory::OpenDirectory | ( | CMapEditorInventoryDirectory | NodeDirectory | ) |
Void CMapEditorInventory::SelectArticle | ( | CMapEditorInventoryArticle | NodeArticle | ) |
Void CMapEditorInventory::SelectNode | ( | CMapEditorInventoryNode | Node | ) |
const CMapEditorInventoryDirectory CMapEditorInventory::CurrentDirectory |
const CMapEditorInventoryDirectory CMapEditorInventory::CurrentRootNode |
const CMapEditorInventoryNode CMapEditorInventory::CurrentSelectedNode |
CMapEditorInventoryNode [] CMapEditorInventory::RootNodes |