ManiaScript  2019-10-10
The script language used in ManiaPlanet gaming system
Public Types | Public Member Functions | List of all members
CMapEditorCamera Struct Reference

#include <big.h>

Inheritance diagram for CMapEditorCamera:
CNod

Public Types

enum  EZoomLevel { Close, Medium, Far }
 
enum  ECameraVStep {
  Low, MediumLow, Medium, MediumHigh,
  High
}
 

Public Member Functions

Void ReleaseLock ()
 
Void CenterOnCursor ()
 
Void WatchStart ()
 
Void WatchClosestFinishLine ()
 
Void WatchClosestCheckpoint ()
 
Void WatchWholeMap ()
 
Void WatchCustomSelection ()
 
Void MoveToMapCenter ()
 
Boolean GetLock ()
 
Boolean CanUse ()
 
Void TurnH (Boolean Clockwise)
 
Void TurnH (Boolean Clockwise, Boolean HalfSteps)
 
Void TurnH (Boolean Clockwise, Boolean HalfSteps, Boolean Smooth)
 
Void TurnV (Boolean UpOrElseDown)
 
Void TurnV (Boolean UpOrElseDown, Boolean Smooth)
 
Void Move (CMapEditorPlugin::RelativeDirections RelativeDir)
 
Void FollowCursor (Boolean Follow)
 
Void CenterOnCursor (Boolean Smooth)
 
Void MoveToMapCenter (Boolean Smooth)
 
Void Watch (CBlock Block)
 
Void Watch (CBlock Block, Boolean Smooth)
 
Void Watch (CMacroblockInstance Macroblock)
 
Void Watch (CMacroblockInstance Macroblock, Boolean Smooth)
 
Void Watch (CBlockClip Clip)
 
Void Watch (CBlockClip Clip, Boolean Smooth)
 
Void WatchStart (Boolean Smooth)
 
Void WatchClosestFinishLine (Boolean Smooth)
 
Void WatchClosestCheckpoint (Boolean Smooth)
 
Void WatchWholeMap (Boolean Smooth)
 
Void WatchMacroblocks (Integer UserData)
 
Void WatchMacroblocks (Integer UserData, Boolean Smooth)
 
Void ZoomIn (Boolean Loop)
 
Void ZoomIn (Boolean Loop, Boolean Smooth)
 
Void ZoomOut (Boolean Loop)
 
Void ZoomOut (Boolean Loop, Boolean Smooth)
 
Void Zoom (EZoomLevel Level)
 
Void Zoom (EZoomLevel Level, Boolean Smooth)
 
Void Look (CMapEditorPlugin::CardinalDirections8 Direction)
 
Void Look (CMapEditorPlugin::CardinalDirections8 Direction, Boolean Smooth)
 
Void Look (CMapEditorPlugin::CardinalDirections Direction)
 
Void Look (CMapEditorPlugin::CardinalDirections Direction, Boolean Smooth)
 
Void SetVStep (ECameraVStep Step)
 
Void WatchCustomSelection (Boolean WatchCustomSelection)
 

Additional Inherited Members

- Public Attributes inherited from CNod
const Ident Id
 

Detailed Description

Member Enumeration Documentation

◆ ECameraVStep

Enumerator
Low 
MediumLow 
Medium 
MediumHigh 
High 

◆ EZoomLevel

Enumerator
Close 
Medium 
Far 

Member Function Documentation

◆ CanUse()

Boolean CMapEditorCamera::CanUse ( )

◆ CenterOnCursor() [1/2]

Void CMapEditorCamera::CenterOnCursor ( )

◆ CenterOnCursor() [2/2]

Void CMapEditorCamera::CenterOnCursor ( Boolean  Smooth)

◆ FollowCursor()

Void CMapEditorCamera::FollowCursor ( Boolean  Follow)

◆ GetLock()

Boolean CMapEditorCamera::GetLock ( )

◆ Look() [1/4]

Void CMapEditorCamera::Look ( CMapEditorPlugin::CardinalDirections8  Direction)

◆ Look() [2/4]

Void CMapEditorCamera::Look ( CMapEditorPlugin::CardinalDirections8  Direction,
Boolean  Smooth 
)

◆ Look() [3/4]

Void CMapEditorCamera::Look ( CMapEditorPlugin::CardinalDirections  Direction)

◆ Look() [4/4]

Void CMapEditorCamera::Look ( CMapEditorPlugin::CardinalDirections  Direction,
Boolean  Smooth 
)

◆ Move()

Void CMapEditorCamera::Move ( CMapEditorPlugin::RelativeDirections  RelativeDir)

◆ MoveToMapCenter() [1/2]

Void CMapEditorCamera::MoveToMapCenter ( )

◆ MoveToMapCenter() [2/2]

Void CMapEditorCamera::MoveToMapCenter ( Boolean  Smooth)

◆ ReleaseLock()

Void CMapEditorCamera::ReleaseLock ( )

◆ SetVStep()

Void CMapEditorCamera::SetVStep ( ECameraVStep  Step)

◆ TurnH() [1/3]

Void CMapEditorCamera::TurnH ( Boolean  Clockwise)

◆ TurnH() [2/3]

Void CMapEditorCamera::TurnH ( Boolean  Clockwise,
Boolean  HalfSteps 
)

◆ TurnH() [3/3]

Void CMapEditorCamera::TurnH ( Boolean  Clockwise,
Boolean  HalfSteps,
Boolean  Smooth 
)

◆ TurnV() [1/2]

Void CMapEditorCamera::TurnV ( Boolean  UpOrElseDown)

◆ TurnV() [2/2]

Void CMapEditorCamera::TurnV ( Boolean  UpOrElseDown,
Boolean  Smooth 
)

◆ Watch() [1/6]

Void CMapEditorCamera::Watch ( CBlock  Block)

◆ Watch() [2/6]

Void CMapEditorCamera::Watch ( CBlock  Block,
Boolean  Smooth 
)

◆ Watch() [3/6]

Void CMapEditorCamera::Watch ( CMacroblockInstance  Macroblock)

◆ Watch() [4/6]

Void CMapEditorCamera::Watch ( CMacroblockInstance  Macroblock,
Boolean  Smooth 
)

◆ Watch() [5/6]

Void CMapEditorCamera::Watch ( CBlockClip  Clip)

◆ Watch() [6/6]

Void CMapEditorCamera::Watch ( CBlockClip  Clip,
Boolean  Smooth 
)

◆ WatchClosestCheckpoint() [1/2]

Void CMapEditorCamera::WatchClosestCheckpoint ( )

◆ WatchClosestCheckpoint() [2/2]

Void CMapEditorCamera::WatchClosestCheckpoint ( Boolean  Smooth)

◆ WatchClosestFinishLine() [1/2]

Void CMapEditorCamera::WatchClosestFinishLine ( )

◆ WatchClosestFinishLine() [2/2]

Void CMapEditorCamera::WatchClosestFinishLine ( Boolean  Smooth)

◆ WatchCustomSelection() [1/2]

Void CMapEditorCamera::WatchCustomSelection ( )

◆ WatchCustomSelection() [2/2]

Void CMapEditorCamera::WatchCustomSelection ( Boolean  WatchCustomSelection)

◆ WatchMacroblocks() [1/2]

Void CMapEditorCamera::WatchMacroblocks ( Integer  UserData)

◆ WatchMacroblocks() [2/2]

Void CMapEditorCamera::WatchMacroblocks ( Integer  UserData,
Boolean  Smooth 
)

◆ WatchStart() [1/2]

Void CMapEditorCamera::WatchStart ( )

◆ WatchStart() [2/2]

Void CMapEditorCamera::WatchStart ( Boolean  Smooth)

◆ WatchWholeMap() [1/2]

Void CMapEditorCamera::WatchWholeMap ( )

◆ WatchWholeMap() [2/2]

Void CMapEditorCamera::WatchWholeMap ( Boolean  Smooth)

◆ Zoom() [1/2]

Void CMapEditorCamera::Zoom ( EZoomLevel  Level)

◆ Zoom() [2/2]

Void CMapEditorCamera::Zoom ( EZoomLevel  Level,
Boolean  Smooth 
)

◆ ZoomIn() [1/2]

Void CMapEditorCamera::ZoomIn ( Boolean  Loop)

◆ ZoomIn() [2/2]

Void CMapEditorCamera::ZoomIn ( Boolean  Loop,
Boolean  Smooth 
)

◆ ZoomOut() [1/2]

Void CMapEditorCamera::ZoomOut ( Boolean  Loop)

◆ ZoomOut() [2/2]

Void CMapEditorCamera::ZoomOut ( Boolean  Loop,
Boolean  Smooth 
)

The documentation for this struct was generated from the following file: