ManiaScript  2019-10-10
The script language used in ManiaPlanet gaming system
Public Attributes | List of all members
CVehicleSettings Struct Reference

#include <big.h>

Inheritance diagram for CVehicleSettings:
CNod

Public Attributes

const Text ModelDisplayName
 
const Text ModelName
 
const Text SkinName
 
Real AnalogSensitivity
 
Real AnalogDeadZone
 
Boolean AnalogSteerV2
 
Real RumbleIntensity
 
Real CenterSpringIntensity
 
- Public Attributes inherited from CNod
const Ident Id
 

Detailed Description

Vehicle or Character settings.

Member Data Documentation

◆ AnalogDeadZone

Real CVehicleSettings::AnalogDeadZone

Values in range (0.000000-0.250000)

◆ AnalogSensitivity

Real CVehicleSettings::AnalogSensitivity

Values in range (0.100000-10.000000)

◆ AnalogSteerV2

Boolean CVehicleSettings::AnalogSteerV2

◆ CenterSpringIntensity

Real CVehicleSettings::CenterSpringIntensity

Values in range (0.000000-1.000000)

◆ ModelDisplayName

const Text CVehicleSettings::ModelDisplayName

◆ ModelName

const Text CVehicleSettings::ModelName

◆ RumbleIntensity

Real CVehicleSettings::RumbleIntensity

Values in range (0.000000-2.000000)

◆ SkinName

const Text CVehicleSettings::SkinName

....


The documentation for this struct was generated from the following file: