#include <big.h>
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enum | ESmDriverBehaviour {
Static,
Turret,
Scripted,
IA,
Patrol,
Escape,
Saunter
} |
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enum | ESmDriverPatrolMode { OneTrip,
BackAndForth,
Loop
} |
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enum | ESmAttackFilter {
All,
AllPlayers,
AllBots,
AllOpposite,
OppositePlayers,
OppositeBots,
Nobody
} |
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◆ ESmAttackFilter
Enumerator |
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All | |
AllPlayers | |
AllBots | |
AllOpposite | |
OppositePlayers | |
OppositeBots | |
Nobody | |
◆ ESmDriverBehaviour
Enumerator |
---|
Static | |
Turret | |
Scripted | |
IA | |
Patrol | |
Escape | |
Saunter | |
◆ ESmDriverPatrolMode
Enumerator |
---|
OneTrip | |
BackAndForth | |
Loop | |
◆ Accuracy
Real CSmPlayerDriver::Accuracy |
◆ AggroRadius
Real CSmPlayerDriver::AggroRadius |
◆ Agressivity
Real CSmPlayerDriver::Agressivity |
◆ AttackFilter
◆ Behaviour
◆ DisengageDistance
Real CSmPlayerDriver::DisengageDistance |
◆ Escape_AnchorPoint
Vec3 CSmPlayerDriver::Escape_AnchorPoint |
◆ Escape_DistanceMaxEscape
Real CSmPlayerDriver::Escape_DistanceMaxEscape |
◆ Escape_DistanceMinEscape
Real CSmPlayerDriver::Escape_DistanceMinEscape |
◆ Escape_DistanceSafe
Real CSmPlayerDriver::Escape_DistanceSafe |
◆ ForcedTarget
◆ Fov
Real CSmPlayerDriver::Fov |
◆ IsFlying
◆ IsStuck
const Boolean CSmPlayerDriver::IsStuck |
◆ Owner
◆ PathOffset
Integer CSmPlayerDriver::PathOffset |
◆ PathSpeedCoef
Real CSmPlayerDriver::PathSpeedCoef |
◆ Patrol_Mode
◆ ReactionTime
Integer CSmPlayerDriver::ReactionTime |
◆ RocketAnticipation
Boolean CSmPlayerDriver::RocketAnticipation |
◆ Saunter_AnchorPoint
Vec3 CSmPlayerDriver::Saunter_AnchorPoint |
◆ Saunter_BaseChillingTime
Integer CSmPlayerDriver::Saunter_BaseChillingTime |
◆ Saunter_ChillingTimeDelta
Integer CSmPlayerDriver::Saunter_ChillingTimeDelta |
◆ Saunter_Radius
Real CSmPlayerDriver::Saunter_Radius |
◆ Scripted_ForceAimInMoveDir
Boolean CSmPlayerDriver::Scripted_ForceAimInMoveDir |
◆ ShootPeriodMax
Integer CSmPlayerDriver::ShootPeriodMax |
◆ ShootPeriodMin
Integer CSmPlayerDriver::ShootPeriodMin |
◆ ShootRadius
Real CSmPlayerDriver::ShootRadius |
◆ Target
◆ TargetMinDistance
Real CSmPlayerDriver::TargetMinDistance |
◆ TargetsToAvoid
◆ UseOldShootingSystem
Boolean CSmPlayerDriver::UseOldShootingSystem |
The documentation for this struct was generated from the following file: