ManiaScript  2019-10-10
The script language used in ManiaPlanet gaming system
Public Types | Public Member Functions | Public Attributes | List of all members
CMlScriptIngame Struct Reference

#include <big.h>

Inheritance diagram for CMlScriptIngame:
CMlScript CNod CSmMlScriptIngame CTmMlScriptIngame

Public Types

enum  EUISound {
  Default, Silence, StartMatch, EndMatch,
  StartRound, EndRound, PhaseChange, TieBreakPoint,
  TiePoint, VictoryPoint, Capture, TimeOut,
  Notice, Warning, PlayerEliminated, PlayerHit,
  Checkpoint, Finish, Record, ScoreProgress,
  RankChange, Bonus, FirstHit, Combo,
  PlayersRemaining, Custom1, Custom2, Custom3,
  Custom4
}
 
enum  EInGameMenuResult {
  Resume, Quit, NormalMenu, AdvancedMenu,
  ServerSettings
}
 
- Public Types inherited from CMlScript
enum  LinkType {
  ExternalBrowser, ManialinkBrowser, Goto, ExternalFromId,
  ManialinkFromId, GotoFromId
}
 

Public Member Functions

Void ShowCurChallengeCard ()
 
Void ShowModeHelp ()
 
Void CopyServerLinkToClipBoard ()
 
Void JoinTeam1 ()
 
Void JoinTeam2 ()
 
Void RequestSpectatorClient (Boolean Spectator)
 
Void SetSpectateTarget (Text Player)
 
Void ShowProfile (Text Player)
 
Void ShowInGameMenu ()
 
Void CloseInGameMenu (EInGameMenuResult Result)
 
Void CloseScoresTable ()
 
Void PlayUiSound (EUISound Sound, Integer SoundVariant, Real Volume)
 
- Public Member Functions inherited from CMlScript
Void Dbg_SetProcessed (CMlScriptEvent Event)
 
Boolean IsKeyPressed (Integer KeyCode)
 
Void EnableMenuNavigation (Boolean EnableInputs, Boolean WithAutoFocus, CMlControl AutoBackControl, Integer InputPriority)
 
Void EnableMenuNavigation (Boolean EnableInputs, Boolean WithAutoFocus, Boolean WithManualScroll, CMlControl AutoBackControl, Integer InputPriority)
 
Void OpenLink (Text Url, LinkType LinkType)
 
Void TriggerPageAction (Text ActionString)
 
Void SendCustomEvent (Text Type, Text[] Data)
 
Void PreloadImage (Text ImageUrl)
 
Void PreloadAll ()
 
Text Dbg_DumpDeclareForVariables (CNod Nod, Boolean StatsOnly)
 

Public Attributes

const Integer GameTime
 
const CPlaygroundClient Playground
 
CUIConfig UI
 
CUIConfig ClientUI
 
const Boolean IsSpectator
 
const Boolean IsSpectatorClient
 
const Boolean UseClans
 
const Boolean UseForcedClans
 
const CManiaAppPlaygroundCommon ParentApp
 
const CMap Map
 
const CTeam [] Teams
 
const Boolean IsInGameMenuDisplayed
 
const Text CurrentServerLogin
 
const Text CurrentServerName
 
const Text CurrentServerDesc
 
const Text CurrentServerJoinLink
 
const Text CurrentServerModeName
 
const Integer SplitScreenNum
 
const Integer SplitScreenCount
 
const CAchievementsManager AchievementsManager
 
- Public Attributes inherited from CMlScript
const CMlPage Page
 
const Boolean PageIsVisible
 
Boolean PageAlwaysUpdateScript
 
const Integer Now
 
const Integer Period
 
const Integer CurrentTime
 
const CUser LocalUser
 
const CTitle LoadedTitle
 
const CMlScriptEvent [] PendingEvents
 
Boolean Dbg_WarnOnDroppedEvents
 
const Real MouseX
 
const Real MouseY
 
const Boolean MouseLeftButton
 
const Boolean MouseRightButton
 
const Boolean MouseMiddleButton
 
const Boolean KeyUp
 
const Boolean KeyDown
 
const Boolean KeyLeft
 
const Boolean KeyRight
 
const Boolean KeyReturn
 
const Boolean KeySpace
 
const Boolean KeyDelete
 
Boolean EnableMenuNavigationInputs
 
const Boolean IsMenuNavigationForeground
 
const CParsingManager Xml
 
const CHttpManager Http
 
const CVideoManager Video
 
const CAudioManager Audio
 
const CInputManager Input
 
const CDataFileMgr DataFileMgr
 
const CScoreMgr ScoreMgr
 
const CAnimManager AnimMgr
 
const CSystemPlatform System
 
- Public Attributes inherited from CNod
const Ident Id
 

Detailed Description

Supported declare modes : Local Persistent API for GameModes Manialinks

Member Enumeration Documentation

◆ EInGameMenuResult

Enumerator
Resume 
Quit 
NormalMenu 
AdvancedMenu 
ServerSettings 

◆ EUISound

Enumerator
Default 
Silence 
StartMatch 
EndMatch 
StartRound 
EndRound 
PhaseChange 
TieBreakPoint 
TiePoint 
VictoryPoint 
Capture 
TimeOut 
Notice 
Warning 
PlayerEliminated 
PlayerHit 
Checkpoint 
Finish 
Record 
ScoreProgress 
RankChange 
Bonus 
FirstHit 
Combo 
PlayersRemaining 
Custom1 
Custom2 
Custom3 
Custom4 

Member Function Documentation

◆ CloseInGameMenu()

Void CMlScriptIngame::CloseInGameMenu ( EInGameMenuResult  Result)

◆ CloseScoresTable()

Void CMlScriptIngame::CloseScoresTable ( )

◆ CopyServerLinkToClipBoard()

Void CMlScriptIngame::CopyServerLinkToClipBoard ( )

◆ JoinTeam1()

Void CMlScriptIngame::JoinTeam1 ( )

◆ JoinTeam2()

Void CMlScriptIngame::JoinTeam2 ( )

◆ PlayUiSound()

Void CMlScriptIngame::PlayUiSound ( EUISound  Sound,
Integer  SoundVariant,
Real  Volume 
)

◆ RequestSpectatorClient()

Void CMlScriptIngame::RequestSpectatorClient ( Boolean  Spectator)

Request change of IsSpectatorClient (not immediate, and it may be refused).

◆ SetSpectateTarget()

Void CMlScriptIngame::SetSpectateTarget ( Text  Player)

Set the spectated player, but do not switch to spectator mode automatically. Equivalent to numpad1/2/3/4

◆ ShowCurChallengeCard()

Void CMlScriptIngame::ShowCurChallengeCard ( )

◆ ShowInGameMenu()

Void CMlScriptIngame::ShowInGameMenu ( )

◆ ShowModeHelp()

Void CMlScriptIngame::ShowModeHelp ( )

◆ ShowProfile()

Void CMlScriptIngame::ShowProfile ( Text  Player)

Member Data Documentation

◆ AchievementsManager

const CAchievementsManager CMlScriptIngame::AchievementsManager

◆ ClientUI

CUIConfig CMlScriptIngame::ClientUI

Locally accessible by the client script to locally override settings from the server.

◆ CurrentServerDesc

const Text CMlScriptIngame::CurrentServerDesc

◆ CurrentServerJoinLink

const Text CMlScriptIngame::CurrentServerJoinLink

◆ CurrentServerLogin

const Text CMlScriptIngame::CurrentServerLogin

◆ CurrentServerModeName

const Text CMlScriptIngame::CurrentServerModeName

◆ CurrentServerName

const Text CMlScriptIngame::CurrentServerName

◆ GameTime

const Integer CMlScriptIngame::GameTime

◆ IsInGameMenuDisplayed

const Boolean CMlScriptIngame::IsInGameMenuDisplayed

◆ IsSpectator

const Boolean CMlScriptIngame::IsSpectator

Is in spectator mode - may be only for a short time between rounds.

◆ IsSpectatorClient

const Boolean CMlScriptIngame::IsSpectatorClient

Client actually desires to spectate instead of playing.

◆ Map

const CMap CMlScriptIngame::Map

◆ ParentApp

const CManiaAppPlaygroundCommon CMlScriptIngame::ParentApp

Will be Null if the script is not runing in a layer of an app.

◆ Playground

const CPlaygroundClient CMlScriptIngame::Playground

◆ SplitScreenCount

const Integer CMlScriptIngame::SplitScreenCount

◆ SplitScreenNum

const Integer CMlScriptIngame::SplitScreenNum

◆ Teams

const CTeam [] CMlScriptIngame::Teams

◆ UI

CUIConfig CMlScriptIngame::UI

(read-only) UI actually displayed, as defined by the server.

◆ UseClans

const Boolean CMlScriptIngame::UseClans

◆ UseForcedClans

const Boolean CMlScriptIngame::UseForcedClans

The documentation for this struct was generated from the following file: