ManiaScript  2018-03-29
The script language used in ManiaPlanet gaming system
Public Types | Public Attributes | List of all members
CTmPlayer Struct Reference

#include <big.h>

Inheritance diagram for CTmPlayer:
CPlayer CNod

Public Types

enum  ETmRacePlayerCoopMode { None, Symbiosys, Checkpoint }
 
enum  ETmJumpMode { Disabled, Simple, Double, Infinite }
 

Public Attributes

const Integer CurrentClan
 
const CTmScore Score
 
Integer RaceStartTime
 
Boolean IsSpawned
 
CTmResult CurRace
 
CTmResult CurLap
 
Integer CurrentNbLaps
 
const Integer CurTriggerIndex
 
const Vec3 Position
 
const Real AimYaw
 
const Real AimPitch
 
const Vec3 AimDirection
 
const Vec3 Velocity
 
const Real Speed
 
Ident ForceModelId
 
const Integer IdleDuration
 
Real AccelCoef
 
Real ControlCoef
 
Real GravityCoef
 
- Public Attributes inherited from CPlayer
const CUser User
 
const Integer RequestedClan
 
const Boolean RequestsSpectate
 
- Public Attributes inherited from CNod
const Ident Id
 

Detailed Description

Supported declare modes : Local NetworkRead NetworkWrite Player for CTmMode.

Member Enumeration Documentation

◆ ETmJumpMode

Enumerator
Disabled 
Simple 
Double 
Infinite 

◆ ETmRacePlayerCoopMode

Enumerator
None 
Symbiosys 
Checkpoint 

Member Data Documentation

◆ AccelCoef

Real CTmPlayer::AccelCoef

◆ AimDirection

const Vec3 CTmPlayer::AimDirection

Approximated value, very dependent on network quality.

◆ AimPitch

const Real CTmPlayer::AimPitch

Approximated value, very dependent on network quality.

◆ AimYaw

const Real CTmPlayer::AimYaw

Approximated value, very dependent on network quality.

◆ ControlCoef

Real CTmPlayer::ControlCoef

◆ CurLap

CTmResult CTmPlayer::CurLap

◆ CurRace

CTmResult CTmPlayer::CurRace

◆ CurrentClan

const Integer CTmPlayer::CurrentClan

◆ CurrentNbLaps

Integer CTmPlayer::CurrentNbLaps

◆ CurTriggerIndex

const Integer CTmPlayer::CurTriggerIndex

◆ ForceModelId

Ident CTmPlayer::ForceModelId

◆ GravityCoef

Real CTmPlayer::GravityCoef

◆ IdleDuration

const Integer CTmPlayer::IdleDuration

◆ IsSpawned

Boolean CTmPlayer::IsSpawned

◆ Position

const Vec3 CTmPlayer::Position

Approximated value, very dependent on network quality.

◆ RaceStartTime

Integer CTmPlayer::RaceStartTime

◆ Score

const CTmScore CTmPlayer::Score

◆ Speed

const Real CTmPlayer::Speed

Approximated value, very dependent on network quality.

◆ Velocity

const Vec3 CTmPlayer::Velocity

Approximated value, very dependent on network quality.


The documentation for this struct was generated from the following file: