#include <big.h>
|
enum | EButton {
Left,
Right,
Up,
Down,
A,
B,
X,
Y,
L1,
R1,
LeftStick,
RightStick,
Menu,
View,
LeftStick_Left,
LeftStick_Right,
LeftStick_Up,
LeftStick_Down,
RightStick_Left,
RightStick_Right,
RightStick_Up,
RightStick_Down,
L2,
R2,
None
} |
|
enum | EPadType {
Keyboard,
Mouse,
Generic,
XBox,
PlayStation,
Vive
} |
|
◆ EButton
Enumerator |
---|
Left | |
Right | |
Up | |
Down | |
A | |
B | |
X | |
Y | |
L1 | |
R1 | |
LeftStick | |
RightStick | |
Menu | |
View | |
LeftStick_Left | |
LeftStick_Right | |
LeftStick_Up | |
LeftStick_Down | |
RightStick_Left | |
RightStick_Right | |
RightStick_Up | |
RightStick_Down | |
L2 | |
R2 | |
None | |
◆ EPadType
Enumerator |
---|
Keyboard | |
Mouse | |
Generic | |
XBox | |
PlayStation | |
Vive | |
◆ AddRumble()
Duration = 0 --> forever.
◆ ClearRumble()
Void CInputPad::ClearRumble |
( |
| ) |
|
◆ SetColor()
(only works on PS4.) set to (0,0,0) to reset back to default color.
◆ ButtonEvents
const EButton [] CInputPad::ButtonEvents |
◆ ControllerId
const Integer CInputPad::ControllerId |
◆ Down
◆ IdleDuration
const Integer CInputPad::IdleDuration |
◆ L1
◆ L2
Values in range (0.000000-1.000000)
◆ Left
◆ LeftStickBut
const Integer CInputPad::LeftStickBut |
◆ LeftStickX
const Real CInputPad::LeftStickX |
Values in range (-1.000000-1.000000)
◆ LeftStickY
const Real CInputPad::LeftStickY |
Values in range (-1.000000-1.000000)
◆ Menu
◆ ModelName
const Text CInputPad::ModelName |
◆ R1
◆ R2
Values in range (0.000000-1.000000)
◆ Right
◆ RightStickBut
const Integer CInputPad::RightStickBut |
◆ RightStickX
const Real CInputPad::RightStickX |
Values in range (-1.000000-1.000000)
◆ RightStickY
const Real CInputPad::RightStickY |
Values in range (-1.000000-1.000000)
◆ Type
◆ Up
◆ UserId
const Ident CInputPad::UserId |
◆ View
The documentation for this struct was generated from the following file: