ManiaScript  2019-10-10
The script language used in ManiaPlanet gaming system
Public Types | Public Member Functions | Public Attributes | List of all members
CNotificationsConsumerNotification Struct Reference

#include <big.h>

Inheritance diagram for CNotificationsConsumerNotification:
CNod

Public Types

enum  ENotificationPriority { Memo, Notice, Alarm }
 

Public Member Functions

Void SetRead ()
 
Void SetActivated ()
 

Public Attributes

const Text Title
 
const Text Description
 
const Text ImageUrl
 
const ENotificationPriority Priority
 
const Boolean HasBeenRead
 
const Boolean HasBeenActivated
 
- Public Attributes inherited from CNod
const Ident Id
 

Detailed Description

A Notification.

Member Enumeration Documentation

◆ ENotificationPriority

Enumerator
Memo 
Notice 
Alarm 

Member Function Documentation

◆ SetActivated()

Void CNotificationsConsumerNotification::SetActivated ( )

The user has clicked on the Notification.

◆ SetRead()

Void CNotificationsConsumerNotification::SetRead ( )

The user has been displayed the Notification for a sufficient time.

Member Data Documentation

◆ Description

const Text CNotificationsConsumerNotification::Description

◆ HasBeenActivated

const Boolean CNotificationsConsumerNotification::HasBeenActivated

◆ HasBeenRead

const Boolean CNotificationsConsumerNotification::HasBeenRead

◆ ImageUrl

const Text CNotificationsConsumerNotification::ImageUrl

◆ Priority

const ENotificationPriority CNotificationsConsumerNotification::Priority

◆ Title

const Text CNotificationsConsumerNotification::Title

The documentation for this struct was generated from the following file: