ManiaScript  2019-10-10
The script language used in ManiaPlanet gaming system
Public Types | Public Member Functions | Public Attributes | List of all members
CEditorModule Struct Reference

#include <big.h>

Inheritance diagram for CEditorModule:
CEditorBase CNod

Public Types

enum  EModuleType {
  Undefined, Hud, Inventory, Store,
  ScoresTable, Equipment, MenuBase, MenuPage,
  Chrono, SpeedMeter, PlayerState, TeamState
}
 

Public Member Functions

Void NewModule (EModuleType ModuleType)
 
Void OpenModule (Text Path)
 
Void Save ()
 
Void SaveAs (Text Path)
 
Void SaveCopyAs (Text Path)
 
Void ForceExit ()
 
Void EditedPlaygroundHud_SetPreviewContext (Ident ContextId)
 
Void FileBrowser_Open ()
 

Public Attributes

const CModuleMenuModel EditedMenu
 
const CModuleMenuPageModel EditedMenuPage
 
const CModulePlaygroundHudModel EditedPlaygroundHud
 
const Boolean FileBrowser_IsRunning
 
const Text FileBrowser_FilePath
 
const CEditorPluginModuleEvent [] PendingEvents
 
const Boolean IsPreviewMode
 
- Public Attributes inherited from CNod
const Ident Id
 

Detailed Description

Supported declare modes : Metadata

Member Enumeration Documentation

◆ EModuleType

Enumerator
Undefined 
Hud 
Inventory 
Store 
ScoresTable 
Equipment 
MenuBase 
MenuPage 
Chrono 
SpeedMeter 
PlayerState 
TeamState 

Member Function Documentation

◆ EditedPlaygroundHud_SetPreviewContext()

Void CEditorModule::EditedPlaygroundHud_SetPreviewContext ( Ident  ContextId)

◆ FileBrowser_Open()

Void CEditorModule::FileBrowser_Open ( )

◆ ForceExit()

Void CEditorModule::ForceExit ( )

◆ NewModule()

Void CEditorModule::NewModule ( EModuleType  ModuleType)

◆ OpenModule()

Void CEditorModule::OpenModule ( Text  Path)

◆ Save()

Void CEditorModule::Save ( )

◆ SaveAs()

Void CEditorModule::SaveAs ( Text  Path)

◆ SaveCopyAs()

Void CEditorModule::SaveCopyAs ( Text  Path)

Member Data Documentation

◆ EditedMenu

const CModuleMenuModel CEditorModule::EditedMenu

◆ EditedMenuPage

const CModuleMenuPageModel CEditorModule::EditedMenuPage

◆ EditedPlaygroundHud

const CModulePlaygroundHudModel CEditorModule::EditedPlaygroundHud

◆ FileBrowser_FilePath

const Text CEditorModule::FileBrowser_FilePath

◆ FileBrowser_IsRunning

const Boolean CEditorModule::FileBrowser_IsRunning

◆ IsPreviewMode

const Boolean CEditorModule::IsPreviewMode

◆ PendingEvents

const CEditorPluginModuleEvent [] CEditorModule::PendingEvents

The documentation for this struct was generated from the following file: